#ifndef _EB0_GLOBALS_H_
#define _EB0_GLOBALS_H_

#include <EB0/Prereq.h>

namespace EB0
{
	namespace States
	{
		extern TitleScreen* gTitleScreen;
		extern ThePlace* gThePlace;
		extern Pause* gPause;
	}

	namespace Tasks
	{

	}

	namespace System
	{
		extern bool gIsRunning;
		extern Window::RenderWindow* gWindow;
		extern Window::WindowListener* gDefaultWindowListener;

		extern clock_t gTickLength;
		extern int gTickMaxLoops;
	}
}

#endif // _EB0_GLOBALS_H_